
Military units follow a rock-paper-scissors principle, with spearmen countering cavalry, cavalry countering archers, and archers countering spearmen. From what I can tell after playing over the past few weeks, they've certainly managed to develop an enjoyable real-time strategy game that many players will embrace, but there are also some annoyances that I think the older games simply did better.įor those who don't know the game or the series yet, Age of Empires IV is the spiritual successor to Age of Empires II from 1999, which was also set in the Middle Ages, and sticks quite close to the classic elements of real-time strategy games: building your base, training villagers in order to extract resources such as wood and gold, and quickly building up an army to fight your enemies. With the originals developed by the now-defunct Ensemble Studios, Relic Entertainment has taken up the challenge to create a game that will appeal to both existing fans and new players. After more than a decade of waiting, a new Age of Empires game is finally here.
